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                                    RatBoy's Soldat Maps
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File Details:

Game:                Soldat (www.soldat.pl)
Game Version:        1.5.0
Game Mode:           Capture The Flag - DeathMatch - RamboMatch - TeamMatch - PointMatch
Map Name:            Ratsteroids
Map Version:         Retail 1.3
Building Time:       Two months.
Release Date:        April 23, 2009
Author:              Pablo "RatBoy" Ciamarra
E-Mail:              ratboymaps@gmail.com
Editor:              Soldat PolyWorks 1.4.0.17
                     (http://www.soldatforums.com/index.php?topic=174.0)
Player Amount:       10-16
Description:         Big map set in an asteroid ring. There are many escape routes and
                     covering rocks, but if you go too far from the asteroids you'll
                     explode to bits.

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Additional Credits:

Scenery:
- "Light Scenery Pack" by SERIAL KILLeR (www.skmods.tk)
- "rb_crate_xxx.png" from MapCenter Texture Challenge #1 Pack (mapcenter.digitalarenas.com)
- Lamps, backgrounds and space FX by myself.

Texture:
- Modified from original game pack by myself.

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Map's Story:

 During the Soldatian wars, a few members of the rebel organization most known as PolyWorks
were driven off by the evil empire of a moon they were holding, very few survived the
struggle. They managed to re-establish in an asteriod ring and built a base there. This
asteroid ring, as weird as it may be, had a complete breathable athmosphere, and people
could mind their own business in the middle of space without exploding to bits, but this
protection had a limit and it was very close to the asteroids themselves.

 The evil empire soon found out about the rebel base and the asteroid ring's properties,
and they wanted the whole thing for themselves. This dispute can only be resolved one way.
By capturing each others flag (?)

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Developer Notes:

- This is a highly experimental map for Soldat. It came up to my mind when I was travelling
  in a bus. The concept itself isn't really appropiate for Soldat, but I think the way I've
  done it, it could be played perfectly, and its a really different map.

- This map doesn't have bot waypoints, and I'm not planning on making them, I hardly get
  along with the waypoints in regular maps, in this one I don't see a way of making them
  work. If anyone wants to help me with that, I'll be very thankfull, and full credit
  would be given, but for the moment, it stays this way.

- Nobody is perfect. This map could have and probably has bugs, either graphical or of
  gameplay. If you happen to spot any bug, regardless how insignificant it may be, you're
  welcome to send a notice to my mail so I can fix it in a future version. Thanks.

- All my levels can be found at: - The official Soldat Forums (www.soldatforums.com)
                                 - Soldat Mappers League (http://sml.u13.net)
                                 - The Soldat Mapping Showcase (http://yossi.jrgp.org)

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Instalation:

Unzip directly to Soldat main folder.

Manually:
Extract "ctf_Ratsteroids.PMS", "htf_Ratsteroids.PMS" & "Ratsteroids.PMS" to "Soldat\Maps\".
Extract everything in "Scenery-gfx" to the folder "Soldat\Scenery-gfx\".
Extract everything in "Textures" to the folder "Soldat\Textures\".

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Version History:

Beta 2.0:
- Removed several wasted polygons.
- Improved a lot the graphical looks of the asteroids.
- Added some ground lamps all over the map.

Retail 1.0:
- Increased more the detail of the rocks and the whole level.
- Added three structures with lanes through them and through the asteroids below them.
- New space FX around and random items on the floor.
- Some jumpy polygons fixed.
- New DeathMatch version.

Retail 1.1:
- Mainly added details and mini-structures around.

Retail 1.2:
- Improved lightning and ambient inside tunnels and bases.
- Slightly enlarged tunnels for better gameplay.
- Removed nebulosa and other unrealistic scenery, and added the planet Mars.
- Removed many wasted polygons (Nearly 200 without losing any detail).
- Better balance of entities for all game modes.
- Added player spawns for all four teams for TeamMatch.

Retail 1.3:
- Corrected polybugs and added violet cloud to mark death zone (Ideas from Suowarrior ^^).
- More detail everywhere & new texture on buildings.
- Brand new lane in each base asteroid.
- Slightly enlarged tunnels more for better gameplay.
- Redistributed layout in DM version.

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Copyright & Permissions:

Soldat by Michal Marcinkowski. (www.soldat.pl)

This level is copyrighted by Pablo Ciamarra 2006-2009.
Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other
electronic medium that is sold for money without my explicit permission!

You MAY use this map's textures and/or scenery as long as you give credit to their
respective authors, including original readme files.

If you have a mapping website, and you want to upload this map in it, or if you're
making a map pack and want to include this map, you're totally free to do so. Always
remember to include all files unmodified. Especially this readme file. Also let me know
about it so I check it out ;)

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