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                                    RatBoy's Soldat Maps
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File Details:

Game:                Soldat (www.soldat.pl)
Game Version:        1.5.0
Game Mode:           Capture The Flag
Map Name:            Defaultor Tomb
Version:             Retail 2.0
Building Time:       More than two months.
Release Date:        August 3, 2009
Author:              Pablo "RatBoy" Ciamarra
E-Mail:              ratboymaps@gmail.com
Editor:              Soldat PolyWorks 1.5.0.4
                     (http://www.soldatforums.com/index.php?topic=35195)
Player Amount:       6-12
Description:         A medium capture the flag map, set in some kind of ancient catacombs.

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Aditional Credits:

Scenery:
- "Light Scenery Pack" by SERIAL KILLeR (www.skmods.tk)
- "Vegetation Scenery Pack" by VirtualTT (virtualtt@gmail.com)
- Columns, bones, generators, lights, scaffolding, torches and backgrounds by myself.

Texture:
- Made with original Soldat's package textures (ancientwall; jablko; lumpybark).

Waypoints:
- Made by zakath (zakath@hhcrew.net)

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Map's Story:

 The story tells about two brothers that a long time ago reigned over a kingdom together,
they were in fact twins, they looked the same but they were very different. The kingdom was
fine, the decisions the Defaultor brothers made were very opposite so they ended up doing a
neutral thing for the sake of the people.

 As they grew older, one of the brothers began to loose his head, and started plotting
against his own sibling. This ended up in a constant battle within the brothers that caused
the separation of the kingdom in two equal parts. But the peace didn't last, as the vicious
brother declared war on his brother.

 The war lasted until they both died, fighting each other in a cruel massacre. The new
kings of each kingdom had nothing to do with the old two, since they had no offspring, then
peace was finally settled between both kingdoms. The kings resolved to mourn the dead of
the war making memorial catacombs, made specially simetrical for both brothers, and their
close ones.

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Developer Notes:

- This map was specially created for the TSM second mapping contest. Hence the name
  Defaultor since the theme of the contest was "defaultish". Now renewed withouth contest
  restrainings improving looks and gameplay.

- Nobody is perfect. This map could have and probably has bugs, either graphical or of
  gameplay. If you happen to spot any bug, regardless how insignificant it may be, you're
  welcome to send a notice to my mail so I can fix it in a future version. Thanks.

- All my levels can be found at: - The official Soldat Forums (www.soldatforums.com)
                                 - The Soldat Mapping Showcase (http://tms.jrgp.org)
      
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Instalation:

Unzip directly to Soldat main folder.

Manually:
Extract "ctf_Defaultor.PMS" to the folder "Soldat\Maps\".
Extract everything in "Scenery-gfx" to the folder "Soldat\Scenery-gfx\".
Extract "rb_defaultor.png" from "Textures" to the folder "Soldat\Textures\".

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Version History:

Retail 1.1:
- Fixed high amount of polybugs.
- Made roof pikes only bullet colliders.
- Reduced a little the polygon amount.
- Simplyfied floor surface for better gameplay.
- Some minor graphical updates.

Retail 2.0: (Basically a whole new map)
- Remade all graphics, now set in an archeological catacomb kind of theme.
- Reworked map layout for better gameplay, made it smaller, with different routes.
- Remade bot waypoints by zakath.

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Copyright & Permissions:

Soldat by Michal Marcinkowski. (www.soldat.pl)

This level is copyrighted by Pablo Ciamarra 2007-2009.
Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other
electronic medium that is sold for money without my explicit permission!

You MAY use this map's textures and/or scenery as long as you give credit to their
respective authors, including original readme files.

If you have a mapping website, and you want to upload this map in it, or if you're
making a map pack and want to include this map, you're totally free to do so. Always
remember to include all files unmodified. Especially this readme file. Also let me know
about it so I check it out ;)

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