MAP NAME:	 Facing BrinStar (Version 1.25)

AUTHOR:		 Dr. Draig
EMAIL:		 A_FlaymStryke@HotMail.Com

GAMEMODE:	 2-Team CTF. Other modes untested.
BOT SUPPORT:	 Removed in this version till I can get it working.

ITEMS:		 Cluster grenades, Grenades, All icons. NO
		Rambo bow or pointmatch flag. Three STAT guns.

STORY:		 Just your typical map. Based of 'Facing
                Worlds' for the original UT. There's two
		towers, From which airial paths can be taken.
		Flags are on the building's roofs. And under-
		ground sprawling cave system connects the bases
		with green fog that's a good spot to hide prone
		snipers. Between the airial and cavern routes
		lies the green gauntlet.. A more or less straight
		path between the base entrances, With so much
		green cover, Defenders on each base might only
		get a glimpse of someone's head or running feet
		for but a moment before all hell breaks loose!

INFO/BUGS:	 This is my first serious map. (My other attempts
		surpassed the set limits and crashed.. :/ ) 

		 Any help on botpathing would be hella appreciated..!

		 For online play though, This map should be fairly
		balanced, But any suggestions for refining it are
		always appreciated!