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Written by Mr. Domino on March 18, 2009 @ 12:16 PM

Mr. Domino

Please check your PMs shades. :)

Written by jrgp on March 18, 2009 @ 02:13 AM

jrgp

I really do like your latest map, shades.

Written by shades on March 17, 2009 @ 07:19 PM

shades

why are some scenery really long in polyworks, and in soldat they are so short? its causing so many problems!

Written by shades on March 17, 2009 @ 06:58 PM

shades

thanks, i actually went with fx_li_spot2-sk.png but you lead me to it!

Written by Zakath on March 17, 2009 @ 07:27 AM

Zakath

Shades: fx_li_beam_half.png is your friend.

Written by shades on March 16, 2009 @ 07:53 PM

shades

is there a way to change the background, just for one particular part of the map? with like adding something to it?

Written by elephanthunter on March 14, 2009 @ 10:18 PM

elephanthunter

Profile map previews could be larger. Overall... rawr, this is a sexy site.

Written by jrgp on March 14, 2009 @ 10:17 PM

jrgp

shades, check here: http://forums.soldat.pl/index.php?board=21.0

Written by shades on March 14, 2009 @ 05:49 PM

shades

is there a good how-to thing for waypoints somewhere?

Written by shades on March 14, 2009 @ 01:41 PM

shades

=)

Written by jrgp on March 14, 2009 @ 07:27 AM

jrgp

I don't remember saying that, Shades. And even if I did.... forget I said it.

Written by As de Espada on March 13, 2009 @ 09:05 PM

As de Espada

you can make questions in tms forums too

Written by shades on March 13, 2009 @ 07:14 PM

shades

for shouting so much, you said to only shout when i have a question

Written by jrgp on March 13, 2009 @ 06:39 PM

jrgp

For what?

Written by shades on March 13, 2009 @ 04:32 PM

shades

sry

Written by jrgp on March 13, 2009 @ 02:50 AM

jrgp

Remember, Shades, that whenever you have any kind of questions, ask them here and one of us will respond promptly. ;D

Written by jrgp on March 13, 2009 @ 02:36 AM

jrgp

np

Written by shades on March 12, 2009 @ 11:14 PM

shades

Thank you!

Written by jrgp on March 12, 2009 @ 08:48 PM

jrgp

Oh, much better man.

Written by shades on March 12, 2009 @ 07:31 PM

shades

PLEASE DOWNLOAD MY MAP!!!!!!!!!!!!!!!!!!

Written by shades on March 12, 2009 @ 06:25 PM

shades

hows that for shading? i think its pretty good

Written by jrgp on March 12, 2009 @ 07:08 AM

jrgp

Thanks. It might seem smoother because I changed the shoutbox over to AJAX, so it posts without going to a new page, making it nearly seamless.

Written by Ivel on March 11, 2009 @ 09:04 PM

Ivel

By the way, JRGP great job on the coding on this website. It seems like you fixed a lot of bugs and stuff. Its feels a lot smoother for some reason.

Written by Ivel on March 11, 2009 @ 09:04 PM

Ivel

Nice to see someone commented my map :)

Written by shades on March 11, 2009 @ 08:16 PM

shades

alright, i tried, tell me how i did with ctf_dnsfrst
rate it!

Written by shades on March 11, 2009 @ 07:14 PM

shades

o

Written by As de Espada on March 11, 2009 @ 06:56 PM

As de Espada

depth perception is used together with lights, and the skech allows you to make drawns in your map, but they get lost when you compile the map (just save it and the lines will remain, but the map won't be playable)

Written by shades on March 11, 2009 @ 05:07 PM

shades

whats skech and depth perception used 4?

Written by jrgp on March 11, 2009 @ 04:47 PM

jrgp

Sure thing man.

Written by shades on March 11, 2009 @ 04:45 PM

shades

opacity, all the way down, thank you very much.

Written by jrgp on March 11, 2009 @ 04:43 PM

jrgp

Right, either color the polygon to the colors around it so it blends in, or lower the opacity to make it invisible.

Written by shades on March 11, 2009 @ 04:40 PM

shades

but you can still see the poly

Written by jrgp on March 11, 2009 @ 04:38 PM

jrgp

Oh, in polyworks make the polyhon's type "only player collides".

Written by shades on March 11, 2009 @ 04:32 PM

shades

like on some maps, you can walk on a clear floor, and shoot down, or you are stopped from going up so high, by some invisible force. :/

Written by jrgp on March 11, 2009 @ 04:31 PM

jrgp

What do you mean?

Written by shades on March 11, 2009 @ 04:25 PM

shades

so how do i make like a clear wall?

Written by jrgp on March 11, 2009 @ 04:21 PM

jrgp

Just testing the shoutbox. I've made it faster, with ajax.

Written by shades on March 11, 2009 @ 04:18 PM

shades

hmm? whats that supposed to mean?

Written by jrgp on March 11, 2009 @ 02:54 PM

jrgp

hmm

Written by jrgp on March 11, 2009 @ 07:44 AM

jrgp

You'll get better, Shades, don't worry.

Written by shades on March 10, 2009 @ 05:39 PM

shades

i suck at map making

Written by shades on March 10, 2009 @ 05:37 PM

shades

oh dang

Written by As de Espada on March 09, 2009 @ 07:01 PM

As de Espada

it won't work online with more than 16 char... will get wrong map version as I remember

Written by shades on March 09, 2009 @ 06:51 PM

shades

come on, somebody should download my map, and rate it!

Written by shades on March 09, 2009 @ 06:49 PM

shades

who says 16 char. max??

Written by Drag on March 09, 2009 @ 10:40 AM

Drag

could anybody rate and/or comment my maps??... it seems a little empy

Written by As de Espada on March 08, 2009 @ 11:08 PM

As de Espada

you map name is too long, max 16 char

Written by As de Espada on March 08, 2009 @ 11:08 PM

As de Espada

it's a ready-made group. kinda

Written by As de Espada on March 08, 2009 @ 11:07 PM

As de Espada

prefabs are parts of the map that can be exported and iported... works to copy from one map and paste in other, and other things...

Written by As de Espada on March 08, 2009 @ 11:06 PM

As de Espada

there's an option that makes that possible

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jrgp says: Whoa it's Doc776! Good to see you!

Doc says: *from the grave* /poke

NamelessWolf says: In perspective the map wasn't good at all, but I made something. Haha :)

jrgp says: Nice to see you Ivel :) I'm committed to keeping this site up forever. Also really cool map Wolf ;D

NamelessWolf says: Check out the map I just uploaded! https://tms.jrgp.org/2010/?map=1884

NamelessWolf says: lvel said it right. I also love that this site is up and running.

Ivel says: i love that this still exists.

Ivel says: yoooo

The_Ghost says: 2020 :P

darDar says: TMS > Steam Workshop :P

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