All 5,242 Shouts
Page: « 1 ... 10 [11] 12 ... 105 »
Written by Mr. Domino on March 18, 2009 @ 12:16 PM
Please check your PMs shades.
Written by jrgp on March 18, 2009 @ 02:13 AM
I really do like your latest map, shades.
Written by shades on March 17, 2009 @ 07:19 PM
why are some scenery really long in polyworks, and in soldat they are so short? its causing so many problems!
Written by shades on March 17, 2009 @ 06:58 PM
thanks, i actually went with fx_li_spot2-sk.png but you lead me to it!
Written by Zakath on March 17, 2009 @ 07:27 AM
Shades: fx_li_beam_half.png is your friend.
Written by shades on March 16, 2009 @ 07:53 PM
is there a way to change the background, just for one particular part of the map? with like adding something to it?
Written by elephanthunter on March 14, 2009 @ 10:18 PM
Profile map previews could be larger. Overall... rawr, this is a sexy site.
Written by jrgp on March 14, 2009 @ 10:17 PM
shades, check here: http://forums.soldat.pl/index.php?board=21.0
Written by shades on March 14, 2009 @ 05:49 PM
is there a good how-to thing for waypoints somewhere?
Written by shades on March 14, 2009 @ 01:41 PM
=)
Written by jrgp on March 14, 2009 @ 07:27 AM
I don't remember saying that, Shades. And even if I did.... forget I said it.
Written by As de Espada on March 13, 2009 @ 09:05 PM
you can make questions in tms forums too
Written by shades on March 13, 2009 @ 07:14 PM
for shouting so much, you said to only shout when i have a question
Written by jrgp on March 13, 2009 @ 06:39 PM
For what?
Written by shades on March 13, 2009 @ 04:32 PM
sry
Written by jrgp on March 13, 2009 @ 02:50 AM
Remember, Shades, that whenever you have any kind of questions, ask them here and one of us will respond promptly.
Written by jrgp on March 13, 2009 @ 02:36 AM
np
Written by shades on March 12, 2009 @ 11:14 PM
Thank you!
Written by jrgp on March 12, 2009 @ 08:48 PM
Oh, much better man.
Written by shades on March 12, 2009 @ 07:31 PM
PLEASE DOWNLOAD MY MAP!!!!!!!!!!!!!!!!!!
Written by shades on March 12, 2009 @ 06:25 PM
hows that for shading? i think its pretty good
Written by jrgp on March 12, 2009 @ 07:08 AM
Thanks. It might seem smoother because I changed the shoutbox over to AJAX, so it posts without going to a new page, making it nearly seamless.
Written by Ivel on March 11, 2009 @ 09:04 PM
By the way, JRGP great job on the coding on this website. It seems like you fixed a lot of bugs and stuff. Its feels a lot smoother for some reason.
Written by Ivel on March 11, 2009 @ 09:04 PM
Nice to see someone commented my map
Written by shades on March 11, 2009 @ 08:16 PM
alright, i tried, tell me how i did with ctf_dnsfrst
rate it!
Written by shades on March 11, 2009 @ 07:14 PM
o
Written by As de Espada on March 11, 2009 @ 06:56 PM
depth perception is used together with lights, and the skech allows you to make drawns in your map, but they get lost when you compile the map (just save it and the lines will remain, but the map won't be playable)
Written by shades on March 11, 2009 @ 05:07 PM
whats skech and depth perception used 4?
Written by jrgp on March 11, 2009 @ 04:47 PM
Sure thing man.
Written by shades on March 11, 2009 @ 04:45 PM
opacity, all the way down, thank you very much.
Written by jrgp on March 11, 2009 @ 04:43 PM
Right, either color the polygon to the colors around it so it blends in, or lower the opacity to make it invisible.
Written by shades on March 11, 2009 @ 04:40 PM
but you can still see the poly
Written by jrgp on March 11, 2009 @ 04:38 PM
Oh, in polyworks make the polyhon's type "only player collides".
Written by shades on March 11, 2009 @ 04:32 PM
like on some maps, you can walk on a clear floor, and shoot down, or you are stopped from going up so high, by some invisible force. :/
Written by jrgp on March 11, 2009 @ 04:31 PM
What do you mean?
Written by shades on March 11, 2009 @ 04:25 PM
so how do i make like a clear wall?
Written by jrgp on March 11, 2009 @ 04:21 PM
Just testing the shoutbox. I've made it faster, with ajax.
Written by shades on March 11, 2009 @ 04:18 PM
hmm? whats that supposed to mean?
Written by jrgp on March 11, 2009 @ 02:54 PM
hmm
Written by jrgp on March 11, 2009 @ 07:44 AM
You'll get better, Shades, don't worry.
Written by shades on March 10, 2009 @ 05:39 PM
i suck at map making
Written by shades on March 10, 2009 @ 05:37 PM
oh dang
Written by As de Espada on March 09, 2009 @ 07:01 PM
it won't work online with more than 16 char... will get wrong map version as I remember
Written by shades on March 09, 2009 @ 06:51 PM
come on, somebody should download my map, and rate it!
Written by shades on March 09, 2009 @ 06:49 PM
who says 16 char. max??
Written by Drag on March 09, 2009 @ 10:40 AM
could anybody rate and/or comment my maps??... it seems a little empy
Written by As de Espada on March 08, 2009 @ 11:08 PM
you map name is too long, max 16 char
Written by As de Espada on March 08, 2009 @ 11:08 PM
it's a ready-made group. kinda
Written by As de Espada on March 08, 2009 @ 11:07 PM
prefabs are parts of the map that can be exported and iported... works to copy from one map and paste in other, and other things...
Written by As de Espada on March 08, 2009 @ 11:06 PM
there's an option that makes that possible