All 5,242 Shouts
Page: « 1 ... 6 [7] 8 ... 105 »
Written by jrgp on September 29, 2009 @ 04:01 PM
No; I don't make my own sceneries or textures.
Written by shades on September 29, 2009 @ 03:09 PM
on your maps?
Written by jrgp on September 29, 2009 @ 05:24 AM
Me.
Written by shades on September 28, 2009 @ 11:38 PM
how many people here use GIMP?
Written by SonSukka on September 26, 2009 @ 01:16 PM
I agree with shades.
Moving footing would be really great, elevators, blocks, popping out killer spikes and such :]
Written by VirtualTT on September 18, 2009 @ 06:27 AM
shades: just read the PW changelog...
Written by shades on September 17, 2009 @ 10:30 PM
can we put animated GIF's on there???
Written by jrgp on September 15, 2009 @ 03:56 PM
oh well.
Written by shades on September 14, 2009 @ 01:17 PM
well maybe, but more like moving poly's, or something
Written by jrgp on September 13, 2009 @ 04:38 PM
hmm
Written by jrgp on September 13, 2009 @ 04:18 PM
What do you mean? Animated GIF's?
Written by shades on September 13, 2009 @ 12:17 AM
too bad we cant put animation(s) into out maps.
Written by shades on September 12, 2009 @ 12:04 AM
haha, i have no idea what happened, it wasnt me, it just didnt install right, i cant do anything about if i tried.
Written by jrgp on September 11, 2009 @ 07:24 PM
I've never seen itunes look so cool....
Written by VirtualTT on September 11, 2009 @ 03:29 PM
shades - Go on soldatforums and get PW with installer, or read "PW on Vista" guide.
Written by shades on September 11, 2009 @ 02:15 PM
http://i702.photobucket.com/albums/ww26/shades_JW/polyproblem.jpg
Written by shades on September 11, 2009 @ 01:56 PM
i am on a new computer and can not get polyworks to work, when i run it, it says i cant cause dx8vb.dll or something can not be found, im running vista,
help! i have redownloaded from many places, nothing is working....
Written by shades on September 11, 2009 @ 12:35 PM
new polyworks right? do we have it here?
Written by VirtualTT on September 08, 2009 @ 05:09 PM
GJ!
Written by jrgp on September 08, 2009 @ 05:05 PM
(fixed)
Written by VirtualTT on September 08, 2009 @ 03:34 PM
hmmm it still says "Cannot save map file." ((
Written by jrgp on September 08, 2009 @ 03:24 PM
Sorry, it was a server misconfig error. File sizes up to 20MB should now work perfectly.
Whether or not 10MB is overkill, I don't care.
Written by The Specialist on September 08, 2009 @ 03:00 PM
Because if it is, then that's just ridiculous.
Written by The Specialist on September 08, 2009 @ 03:00 PM
Is 15 MB for a Soldat map necessary? Is that the compressed size?
Written by VirtualTT on September 08, 2009 @ 04:54 AM
hmm actually it seems that 10mb is still not enough. It tells me can not save the map... How about 15 mb limit?
Written by VirtualTT on September 08, 2009 @ 03:22 AM
thanks!
=º.º= nyaa
Written by jrgp on September 07, 2009 @ 10:33 PM
Done. Limit is now 10MB.
Written by VirtualTT on September 07, 2009 @ 04:06 PM
is it possible to increase map size limit to 10 mb? my new map is uber large (animated sceneries and stuff...)
Written by Xxypher on September 04, 2009 @ 11:15 AM
Just got the second version of my new map up. Yay me.
Written by shades on August 29, 2009 @ 04:50 PM
im starting my classes at the college as well...
Written by The Specialist on August 28, 2009 @ 01:26 AM
But everyone's been very busy lately for various reasons, so there's an explanation.
Written by The Specialist on August 28, 2009 @ 01:25 AM
It worries me that that wasn't the case.
Written by The Specialist on August 28, 2009 @ 01:24 AM
You would think that since summer has come and gone, there would a massive increase in maps.
Written by shades on August 27, 2009 @ 01:49 PM
i have no idea, i havent been able to do much mapping over the summer cause i work away from home.
Written by jrgp on August 27, 2009 @ 12:24 PM
Why does no one talk anymore?
Written by Zakath on August 17, 2009 @ 01:19 PM
arbiter: http://soldathq.com/map/inf_Castlehunt/
Written by Arbiter on August 17, 2009 @ 05:48 AM
I'm looking for the castle texture which I used in my inf_Castlehunt but it's in a multi-texture. Can anyone identify it and possibly send me a link?
Written by As de Espada on August 09, 2009 @ 11:44 PM
new version!
ctf_Towers v1.1
http://tms.jrgp.org/?map=570
Written by jrgp on August 01, 2009 @ 02:58 PM
it only takes image files for the overview upload box
Written by jrgp on August 01, 2009 @ 02:58 PM
that will never and has never worked.
Written by Cookiegangsta on August 01, 2009 @ 01:41 PM
ugh... u right lol
So you saiding if i try 2 upload a overview with zip it wont work?
Written by As de Espada on August 01, 2009 @ 08:50 AM
cookie is really rusty ^^
Written by jrgp on August 01, 2009 @ 04:22 AM
Overviews were never able to take zips. Only the map files themselves can use zip/rar/tgz. If you want more than one pic, use the screenshots slots.
Written by Cookiegangsta on August 01, 2009 @ 12:12 AM
"Invalid file extension for the map overview you uploaded."
It cant take zips no more?
Written by As de Espada on July 31, 2009 @ 07:56 PM
finished ctf_Chernybyl2: http://tms.jrgp.org/?map=1296
Written by As de Espada on July 30, 2009 @ 02:32 AM
the size matters too, but it's way too big, good luck
Written by Ragnar on July 29, 2009 @ 08:53 AM
"Invalid overview image type. You must make sure that the image is saved as either jpg or png.".. wtf? My overview image is saved as screen1.jpg...and I can't upload it since yesterday
Written by Jakious on July 27, 2009 @ 08:29 AM
http://tms.jrgp.org/?map=1294
Written by Cookiegangsta on July 26, 2009 @ 01:37 PM
RAWR!
Written by Cookiegangsta on July 26, 2009 @ 01:37 PM
Cookie is back!