inf_Darkhunt
Author's Description
First Duckhunt map. Did pretty fast, rather small map file (four giant cloud sceneries).
Details
- Date uploaded: 11/20/07 @ 12:42 AM
- Date revised: never
- Gametype: Duck Hunt
- Waypoints: No
- Average Rating: 5/5 Stars
- Overview Link: https://tms.jrgp.org/2010/?overview=523
- Download Link: https://tms.jrgp.org/2010/?download=523
Statistics
- Total downloads: 287
- This week: 0
- Overview hits: 426
Ratings / Comments (4)
Written by Mr. Domino on January 06, 2008 @ 05:32 PM
This is such a great map. The layout is fantastic with the sectioned off Bravo areas, the angled center ground part, and the usage of solid and passable flooring. Bravo can't spawn, and Alpha can defend but not easily so. I do wish it were impossible for Alpha to mount those Bravo cages, but it's hardly a game breaking issue, and the high kickjump or LAW boost required to get there should make it obvious to anyone. Likewise, the container walls are thin enough for Bravo to pass through with an explosion, but its too rare and unreliable a tactic to affect the map much at all.
Written by viggolo on January 21, 2008 @ 11:11 AM
played it yesterday.
Compared to mister ivel with his thumbs up his arse, this map is great. It has spectacular scenery usage- it is not overused, an even though there is not so much of it in the first place, it is just enough. the layout is goodie too, the only negative is that alpha players can actually camp you down as soon as you spawn- they predict. Other than that, the atmosphere is also worthwile. I'll give you a 4 (you should be flopping happy about this)
Written by shades on February 15, 2009 @ 07:31 PM
yay!! i was wondering who made this, i played it during a game and thought, wow who made it? sweet very nice map dude
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