inf_Bunker Hill 3.1
Screenshots
Author's Description
This map has several radical changes that make it VERY different from 3.0, thus I have released it as a separate map in case some like 3.0 better. Here are the new features: - NO JETS!!! That's right, this is now a no jet map. - Tunnel steepness greatly reduced and tunnel slightly redesigned to accommodate no jets. (Still just as deep though. Don't worry, it works well.) - Completely revamped Bunker. The bunker now has 2 windows on the second and third floor for protection in front, and one on the second floor for rear tunnel protection. (Though this is multi-leveled, it's still a pretty small bunker.) - Alpha defenses (New colliders to protect the poor dudes.) - Tunnel Lighting Effects. (Now your Soldat will get darker inside the tunnel)
Details
- Date uploaded: 11/27/07 @ 09:35 PM
- Date revised: never
- Gametype: INF
- Waypoints: No
- Average Rating: 3/5 Stars
- Overview Link: https://tms.jrgp.org/2010/?overview=532
- Download Link: https://tms.jrgp.org/2010/?download=532
Statistics
- Total downloads: 244
- This week: 0
- Overview hits: 275
Ratings / Comments (1)
Written by As de Espada
This version is better in almost every way, except that attacking is too hard. You have to go throw the bunker, in side of it. No jets, cmon... I would put a square right after the bunker window, so peopple could enter the bunker from the roof (when you come with speed and jump that is possible). And I would put a little jet. Between low and minimal.
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